I'm a n00b and just need some feedback on this question before plunging in.
From the 2D Turn Based Grid template, as battle commences, the UI Box Battle Menu allows me to choose combatants to use in battle. My question is about this Menu.
As my player travels around, I need for them to unlock additonal combatants they can use in battle. This happens non-linearly, or in a non-predicatable order. When battle begins, a particular player's list of available combatants to pick from would need to differ from another players.
Is it possible for the UI Box Battle Menu to procedurally reflect which combatants a player has unlocked?
I dont really need to know how to do this...I just want to make sure I can do this, before I get started.
I'm trying to be concise to avoid additional reading, but am happy to expand on the explanation if it's not clear what I'm asking :) Thanks!