I was wondering how I can add a new item to a player's inventory if I have not previously created it in ORK. I know this is how you do it via the API
ORK.Game.ActiveGroup.Leader.Inventory.Add(new ItemShortcut(id, quantity), true, true, true);

But this requires an id, meaning having created the item beforehand
  • Well, yeah - an item needs to have a setup, otherwise it'll not work.
    The ID is just the ID/index of the item in the editor to get it's settings.
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