If you use active time battles and have a second party member set to be AI controlled, after that actor acts in battle the timebars freeze and battle seems to halt, nothing else happens. This only happens if the extra party members are set to be AI controlled and when using Active Time battles. Turn based battles work fine, or if I make them controllable this doesnt happen. But I figured I would report this since I prefer active time battles. Seems to be the combination of the two that breaks it. I can send my project if needed.
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