Alright, so a couple of things:
With the Join Battle node, can you set where the spawned combatant will be placed instead of just the center grid cells? Is there another node that does that better?
Is there a way to have a combatant occupy more than a 1x1 grid space?
There is a pause screen set up like so:
https://imgur.com/a/Dm3bGEJWhen the pause input key is pressed, inputs and clicks are prevented but the box does not appear.
Alternatively, you can use the Pause Key settings in Base/Control > Game Controls to pause the game and e.g. display a HUD via the Pauded game state as display condition.
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https://imgur.com/mijnYe7
I can't drag it back down without clicking on one of the tabs
Alternatively, you can always delete the EditorData asset in Assets/Gaming Is Love/_Data/ to reset any editor-related stuff. The asset's inspector also has some buttons to reset some states.
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I'm trying to get the selected data (combatant in stored data from a join battle node) to move to a random cell from19, 0 and 19, 19.
However, they keep bunching up on the leftmost spots in that corner.
Instead, use a Select Grid Cells node (uses battle range templates) or Grid Cell From Coordinate node (uses cell coordinates) to get cells and use them as objects.
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The combatants from the join battle nodes do not appear once the schematic runs.
Also, use the Set Grid Cell Combatant node to set a combatant on a cell. You currently only change the position of the combatant, but that doesn't make them occupant of that cell.
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It seems that I just had to select the check mark for "share selected data" in the start machine node.
For the join battle nodes, the faction had to be an "enemies of player" actor.