I have a HUD Navigation bar set with navigation points for interaction machines used for quest givers. https://imgur.com/a/B72Pza9
My Navigation Point Prefab is unchanged from the prebuilt one Nav Point (for prefabs).
My quest givers show a UI HUD over their heads depending on the state of the quest. Is there a way to access the combatant the navigation point is attached to? And then assign a sprite to the navigation point via code?