I'm seeing an issue where spawning enemies causes the game to stutter significantly. I noticed there's a pooling option under Base/Control -> Game Object Pools. Does this work with combatant spawns? Is there anything that I need to do to set this up beyond defining the same prefab in the pool settings and combatant settings?
Thanks,
-Mike
Generally, you need to add the pools to the scenes in which you use them via the Pool component. The scene hierarchy context menu has a quick add/setup available (via Makinom > Pool).
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