In some games like Bravely Default, there are these kind of mini-achievements in battle. Things such as defeating a group of enemies in a single turn, defeating enemies with certain skills, or winning a battle without taking damage. These achievements give you bonus experience or gold at the end of a fight.

I'm curious if ORK can do something like this?
  • Yes, that's possible, but not automatically.

    How to do it depends on the individual thing.
    E.g. you can use your health status value's Change Schematics to run a schematic on every negative change. Schematic can check if the damaged combatant is a player group member and set a global bool variable to having received damage (reset it after the battle or at the start of the next battle).

    You can also add that stuff to abilities or items via user/target changes running schematics.

    So, generally, run schematics to set variables that you can check in your battle end schematic and give bonuses based on that.
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