Currently in my setup, the enemies are using the same equipment as the player. Each piece of equipment has its own animation override (e.g. 1 Handed Swords). However, I am playing around with using a NPC specific animation that has animation events on it for a parry system. I can change the animation on the enemy combatant but it gets overridden by the equipment. Is there a way to limit animation overrides conditionally? For example, the sword overrides players with "1 Hand Sword" animations but "Enemy 1 Hand Sword" animations if the combatant belongs to enemies faction?
Obviously, I can duplicate the equipment if needed but thought I would check to see if I am missing something before I do the work.