When opening the menu (F1) several game-related UI remain in the foreground. Where can I control which UI stays and which one goes?
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  • That's usually handled by the individual HUD's display conditions.
    E.g. if you've set up an In Menu game state (usually set up by default), your HUDs can depend on that and decide if shown or not.

    You can also add a more exact control over when to display what via adding your own game states (that are not set automatically) or using variable conditions in your HUDs. Menu screens (and other parts) can use schematics to enable/disable stuff as needed.
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  • I applied the same condition to all HUDs but some of them, the ones that have a HUDs > Combatant Settings Distance To Camera = true, show an inconsistent behavior when F1 is pressed based on the distance to camera..
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  • Not sure which ones are the faulty ones now - those in the back that keep displaying or the ones in front that show during menu?
    Did a quick test in my project and those that use Distance To Camera are not displayed during menu when set up to not show (via game states).
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  • I was finally able to get it working, thank you for the help Nicholas :)
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