Also. Please confirm the feasibility and some tutorial to make custom plugin for overriding your default asset bundle functionality. I can write code for Unity Addressable; but will it work with ORK/Makinom? Will i be able to overrride the way it loads assets?
There's currently no official support for addressables. You can add a custom asset source type via script without changing the source code. You simply need a script extending from the BaseAssetSource class, see the documentation on code extensions.
I'd recommend to check out the built-in asset source code, e.g. for the asset bundle implementation. You can find this in the Makinom source code.
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You can add a custom asset source type via script without changing the source code. You simply need a script extending from the BaseAssetSource class, see the documentation on code extensions.
I'd recommend to check out the built-in asset source code, e.g. for the asset bundle implementation. You can find this in the Makinom source code.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!