Hi,
After the 3D RGP tutorial, I am trying to do the same with my own project. I add the navmesh and bake, but I always receive that error. And the camera does not follow my pj, I am not sure if both problems have something in common
Do the navmesh need some special config?
Thanks
Error:
ailed to create agent because there is no valid NavMesh
UnityEngine.StackTraceUtility:ExtractStackTrace ()
GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting/MoveComponent:.ctor (UnityEngine.GameObject,GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting)
GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting:Init (UnityEngine.GameObject)
GamingIsLove.Makinom.MovementComponentSetting:Init (UnityEngine.GameObject)
GamingIsLove.ORKFramework.Combatants.CombatantObject:set_GameObject (UnityEngine.GameObject)
GamingIsLove.ORKFramework.Combatants.CombatantObject:Spawn (GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.CombatantAccessHandler:Spawn (GamingIsLove.ORKFramework.Combatant,GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.Combatants.CombatantObject:SpawnAccess (GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.ORKPlayerHandler:SpawnPlayer (int,UnityEngine.Vector3)
GamingIsLove.ORKFramework.Schematics.Nodes.SpawnORKPlayerNode:Execute (GamingIsLove.Makinom.Schematics.Schematic)
GamingIsLove.Makinom.Schematics.Schematic:ExecuteNextNode ()
GamingIsLove.Makinom.Schematics.Schematic:NodeFinished (int)
GamingIsLove.ORKFramework.Schematics.Nodes.JoinGroupNode:Execute (GamingIsLove.Makinom.Schematics.Schematic)
GamingIsLove.Makinom.Schematics.Schematic:ExecuteNextNode ()
GamingIsLove.Makinom.Schematics.Schematic:Start ()
GamingIsLove.Makinom.Schematics.Schematic:PlaySchematic (object,GamingIsLove.Makinom.Schematics.ISchematicStarter,object,object,bool,GamingIsLove.Makinom.MachineUpdateType,int)
GamingIsLove.ORKFramework.Components.ORKGameStarter:UseStartOptions ()
GamingIsLove.Makinom.Components.GameStarter:LoadProject (GamingIsLove.Makinom.MakinomProjectAsset)
GamingIsLove.Makinom.Components.GameStarter:Awake ()
This error would occur if there is either no NavMesh or the agent is too far away from it.
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is it necessary to specify the navmesh in the ORK framework?
Is the combatant not using at all or still using the agent afterwards?
NavMesh just sometimes throws that stuff out when spawning and still works.
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