Hi,

After the 3D RGP tutorial, I am trying to do the same with my own project. I add the navmesh and bake, but I always receive that error. And the camera does not follow my pj, I am not sure if both problems have something in common

Do the navmesh need some special config?

Thanks

Error:
ailed to create agent because there is no valid NavMesh
UnityEngine.StackTraceUtility:ExtractStackTrace ()
GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting/MoveComponent:.ctor (UnityEngine.GameObject,GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting)
GamingIsLove.Makinom.NavMeshAgentMovementComponentSetting:Init (UnityEngine.GameObject)
GamingIsLove.Makinom.MovementComponentSetting:Init (UnityEngine.GameObject)
GamingIsLove.ORKFramework.Combatants.CombatantObject:set_GameObject (UnityEngine.GameObject)
GamingIsLove.ORKFramework.Combatants.CombatantObject:Spawn (GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.CombatantAccessHandler:Spawn (GamingIsLove.ORKFramework.Combatant,GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.Combatants.CombatantObject:SpawnAccess (GamingIsLove.Makinom.Components.SpawnPoint,UnityEngine.Vector3)
GamingIsLove.ORKFramework.ORKPlayerHandler:SpawnPlayer (int,UnityEngine.Vector3)
GamingIsLove.ORKFramework.Schematics.Nodes.SpawnORKPlayerNode:Execute (GamingIsLove.Makinom.Schematics.Schematic)
GamingIsLove.Makinom.Schematics.Schematic:ExecuteNextNode ()
GamingIsLove.Makinom.Schematics.Schematic:NodeFinished (int)
GamingIsLove.ORKFramework.Schematics.Nodes.JoinGroupNode:Execute (GamingIsLove.Makinom.Schematics.Schematic)
GamingIsLove.Makinom.Schematics.Schematic:ExecuteNextNode ()
GamingIsLove.Makinom.Schematics.Schematic:Start ()
GamingIsLove.Makinom.Schematics.Schematic:PlaySchematic (object,GamingIsLove.Makinom.Schematics.ISchematicStarter,object,object,bool,GamingIsLove.Makinom.MachineUpdateType,int)
GamingIsLove.ORKFramework.Components.ORKGameStarter:UseStartOptions ()
GamingIsLove.Makinom.Components.GameStarter:LoadProject (GamingIsLove.Makinom.MakinomProjectAsset)
GamingIsLove.Makinom.Components.GameStarter:Awake ()
  • Is there an actual NavMesh baked in the scene?

    This error would occur if there is either no NavMesh or the agent is too far away from it.
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  • Yes, NavMesh baked in the scene and pj has the nav mesh agent component.

    is it necessary to specify the navmesh in the ORK framework?
  • No, that's handled automatically by Unity/NavMesh.

    Is the combatant not using at all or still using the agent afterwards?
    NavMesh just sometimes throws that stuff out when spawning and still works.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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