If I change mine to Transform on change position node the animations for walking/running no longer play. It does solve my remaining clunk to ground issues after moving tho hehe.
I tried adding a combatant animation node for walk/run and it works, but there is a delay before the animation starts playing.
I'm using character controller.
I've been searching forums and guide but there isn't a lot of information about the move components that I can find.
Should I try baking navmesh instead? I haven't done so because the majority of my movement is on the grid.
Thanks