For an active time battle, rather than having the timebar in the usual horizontal orientation where the timebar markers move from left to right, I want to have the timebar rotated -90 degrees on the Z axis so the timebar is vertical and the timebar markers move from top to bottom. When I make this adjustment to the Timebar HUD prefab, it displays vertically like I want; however, the timebar markers still move left to right as if the bar was still in its original horizontal orientation. Inspecting the prefab shows that the Rect Transforms of the child objects for Empty, Max, Empty Cast, and Full Cast are in the correct positions when the prefab has been rotated. Am I missing something obvious?
Thanks.