I'm currently using the turn based grid battle system and I'm trying to create a ability that functions like a grenade. I use the ability in turn x and it will detonate on the selected grid cells after a selected number of turns.
I didn't find a way to make this happen in the base template so I looked into the schematics but couldn't quite figure out how to do it. Actions like wait calculate in real time and I dont think actions like check battle turn are quite what I want either.
Any help would be appreciated!