Is it possible to increase Max HPs, Attack, or the main status values, without leveling up, and through Research?
For example: Health Research Level 1 = +15 HPs.
I know my research trees are working as I can use them to level up Abilities (such as the fire spell), but when I try to give myself a stat boost (completely outside of combat), I can't seem to achieve it.
I've been searching the forum and there are some relatable threads, but almost all are related to combat abilities.
Edit - This is all inside the 3D Playground - Here's my process: - I create an Ability called Health, hidden from player - I assign it to the combatant - I create a Research Tree, linked to Health's 3 Levels, add it to a prefab which I then add to the Combatant - I open a Research Tree and successfully click on the button to effect the new ability level - My stats don't increase (as displayed in the Status Value Preview HUD)