Hello. Thank you for all your help.

I would like to make the PlayerHUD shake when an enemy attacks, display the attack animation on the PlayerHUD instead of the Player's position, display the flyingText above the PlayerHUD, etc. Is this possible?

Is it possible to get the PlayerHUD when the enemy attacks?
  • HUDs can use conditional schematics for some things, but it generally sounds more like you want the HUDs to be the actual players. Theoretically that's possible by using the Set Combatant Game Object node to set the HUD as the combatant's game object, but I've never tested that.

    It's not possible to get the HUD of a combatant.
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  • I want to test it, but how do I set the Set Combatant Game Object node to make the HUD the actual player?
    I checked the Set Combatant Game Object node, but I'm a bit confused...
  • You can use the HUD's schematics for that. E.g. the open schematic has the HUD's user (i.e. the combatant) available as local selected data via the data key action.
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