Hi, I have a custom control input which fires a custom schematic to change a combatant's class during their turn when the battle menu is open.

However, each class has different set of abilities and when I change class when the inner most sub menu is open (ex. Abilities\Offensive\Attack) the 'Attack' ability of the previous class is still showing when the changed class shouldn't has it.

Is there a way to make the custom input only usable when the battle menu is at the first page?
or are there better option to achieve this?

Thank you!
  • If you use separate UI boxes for the menus, you could use the UI box schematics for this, e.g. setting a game state or global variable.
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  • Thank you, your suggestion works perfectly!
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