Happy to know the developer plays Wow and is familiar with its mechanic.

You know how Kang the Decapitator has a swing speed of 3.6 and Pendulum of Doom has a 4.0 sec swing time?
How would I implement this?

I need a float variables where I can track the swing time.
How do I use this variable to auto attack? if you can give me a link or go over the steps that would be appreciated.


  • Well, I guess everyone knows WoW, though I'm not 100% familiar with all mechanics :)

    In ORK, the duration of your attacks is handled via the schematics animating them. E.g. via waiting for animations or a defined time.
    So, you could either directly wait for that float variable, or use different animations or animation speeds when waiting for an animation to finish.
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