I'm working on a saving feature for our game and I'm struggling on a detail.
I have been able to save the stats of the current group of combatants in the level and all their equipment. But, in our game, we have a bunch of combatant that we can choose between levels. So, it is possible to wound a combatant or make him evolve in level 1, leaving him rest during we play level 2 with other combatants and wanting him back with us in level 3, with all his raised stats. Is there a way to save all the stats and equipment, etc of a combatant that is not in the current group/level. Because we need to keep all the evolution of all the combatants, not only those in the current level.