Install prehub savpoint in 3D RPG quickstart. (add BoxCollider+SavePoint)
I have a save that is working.
When I load a saved file, sometimes it works and sometimes the Game screen is dark.

If the game screen is dark, the TopDownBorderCamera checkbox in the MainCamera is unchecked.
If it works, the TopDownBorderCamera checkbox in MainCamera is checked.

What is the problem?
  • Do you get an error in the Unity console?
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  • Additional Information
    Save Point Component>Start Settings
    Trigger Enter screen is dark occurs
    Interact      no problem
    Trigger Exit   no problem

    If this happens, there is no error, but 
    Makinom Handler is in the following state 
    player Control Blocked true
    Camera Control Blocked true

    On another matter, if I repeat the following in Savepoint, I get an error when I repeat the following actions
    SAVE→LOAD→SAVE→LOAD→

    ArgumentException: An item with the same key has already been added. Key: 6973afa5-8894-4f20-806b-f5842d2ea263
    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <7ec8e29954a6455daa48484a381ec418>:0)
    System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <7ec8e29954a6455daa48484a381ec418>:0)
    GamingIsLove.Makinom.DataObject.Set (System.String key, System.Single value) (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.ORKFramework.ORKGameHandler.SaveGame () (at <54861ea135fe40f483ede6f31ef162f3>:0)
    GamingIsLove.ORKFramework.ORKSaveGameHandler.AddSaveData (System.String& fileInfo, System.String& fileDescription, GamingIsLove.Makinom.DataObject data) (at <54861ea135fe40f483ede6f31ef162f3>:0)
    GamingIsLove.Makinom.SaveGameHandler.GetSaveData () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.SaveGameHandler.Save (System.Int32 index) (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.UI.SaveGameControl.ShowSaving (System.Int32 index) (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.UI.SaveGameControl.BoxClosed (GamingIsLove.Makinom.UI.IUIBox origin) (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Components.UIBoxComponent.DoClosed () (at :0)
    GamingIsLove.Makinom.Components.UIBoxComponent.Closed () (at :0)
    GamingIsLove.Makinom.UI.UIStateChange.Use (GamingIsLove.Makinom.BaseWaitForAnim waitForAnim, GamingIsLove.Makinom.Notify callback, System.Boolean wait) (at :0)
    GamingIsLove.Makinom.Components.UIBoxComponent.DoClose () (at :0)
    GamingIsLove.Makinom.Schematics.Schematic.EndSetup () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Schematics.Schematic.EndSchematic () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System.Int32 next) (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Schematics.Schematic.Tick () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.MachineHandler+MachineUpdate.Tick () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.Maki.FireTick () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
    GamingIsLove.Makinom.MakinomHandler.Update () (at <996ca35e83f140d18d4f2476ad91bad3>:0)
  • bugger50 said: Trigger Enter screen is dark occurs
    Did some tests with this setup and works fine on my end - generally, if this is bringing up the save/load menu (i.e. not an auto save), that'd also automatically trigger when loading the game.d
    bugger50 said: On another matter, if I repeat the following in Savepoint, I get an error when I repeat the following actions
    SAVE→LOAD→SAVE→LOAD→
    Also tested this, but not happening for me.
    Based on the error, the only way this could happen is if you have multiple currencies that have the same GUID, which shouldn't be possible as the editor would prevent this when creating new currency setups - though could happen if you e.g. copy the currency data asset in Unity.
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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