The following error sometimes occurs when loading a saved game. The scene doesn't finish loading and the black screen fader is displayed. Any ideas?
NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.Combatants.CombatantAbilities.GetBaseAttack (System.Int32& index) (at :0)
GamingIsLove.ORKFramework.Combatants.CombatantAbilities.GetBaseAttack (System.Int32 index) (at :0)
GamingIsLove.ORKFramework.AbilityLinkShortcut.UpdateAbility (GamingIsLove.ORKFramework.Combatant combatant) (at :0)
GamingIsLove.ORKFramework.Combatants.CombatantShortcutList.LoadGame (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.ORKFramework.ClassShortcut.LoadGame (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.ORKFramework.Combatants.CombatantClass.LoadGame (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.ORKFramework.Combatant.LoadGame (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.ORKFramework.Combatant..ctor (GamingIsLove.Makinom.DataObject data, System.Boolean loadPosition, GamingIsLove.ORKFramework.Group group) (at :0)
GamingIsLove.ORKFramework.Group.LoadMembers (GamingIsLove.Makinom.DataObject data, System.Boolean loadPositions) (at :0)
GamingIsLove.ORKFramework.ORKPlayerHandler.LoadGame (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.ORKFramework.ORKSaveGameHandler.Loaded (GamingIsLove.Makinom.DataObject data) (at :0)
GamingIsLove.Makinom.SaveGameHandler.Loaded (GamingIsLove.Makinom.DataObject data) (at <304103d22f5342648aaccda4f04f6b80>:0)
GamingIsLove.Makinom.Components.SceneChanger+d__26.MoveNext () (at <304103d22f5342648aaccda4f04f6b80>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GamingIsLove.Makinom.Components.SceneChanger:OnSceneLoaded()
GamingIsLove.Makinom.Maki:FireSceneLoaded()
GamingIsLove.Makinom.Maki:OnSceneLoaded(String, Boolean)
GamingIsLove.Makinom.MakinomHandler:OnSceneLoaded(Scene, LoadSceneMode)
UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
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