Hello,

I am running into an issue while setting up the save/load system. I have setup a spawn point and a save point with a trigger in the scene. When starting the scene the player spawns at the spawn point but when I load the scene there is two players spawned. One at the spawn point and one at the save point. I have the player spawned in the StartGame schematic like the tutorial showed. Should that happen somewhere else? When I disconnect it no player is spawned. Is there also a way to check if the game was started from a save or as a new game?
  • The Start Game schematic you set up in UI > Start Menu is only used when you start a new game from the start menu or directly start playing in a scene with a game start that has Start Game enabled.

    How do you load the game? E.g. via the start menu, from within the running game or via scripting?
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  • I was loading the game from the start menu. But I think we figured it out. Seems like we were running the ORK.Game.NewGame in our Bootstrap as well. That seems to be the issue. Thank you for the help!
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