Hi, I have following problem: I want to show the health changes (preview of the status value) for the enemies, if the player select an attack / ability and target an enemy. Currently the preview works ONLY if I don't change the initial target cell. It has no effect if I select a different target cell. The affected range and the preview of the health changes stay at the initial target selection. How can I fix that? I added a GIF for clarification the preview stays the same even though the affected range of the selected ability is not on the cells of the combatants. I hope somebody can help me out. I really don't know how to fix that, and didn't found anything in the forum.
Here the gif (its a blinking preview but no matter which cell i select the status change depends still on the initial cell which was selected on start of the ability):
https://jumpshare.com/s/Hp4DMtt7Ke1CeNUi6iYt
Additionally, the user of the ability can display the preview of how it's own stats are changed (e.g. use costs and user changes).
Based on the video, I assume the user is also the combatant on that initial cell. Is the ability/item able to actually target the user itself? Otherwise it might be a setup issue, e.g. having the target changes actually set up as user changes.
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Basically you are saying, that the change of the target cell should also change the preview, right? So, there must be setup issue on my site.
Maybe you can have a short look into some screenshots, I studied your tutorials but maybe I overlooked something, but also with the simplest config the ability preview does not work correctly (on my site)
https://imgur.com/a/fh6jPeK
The only other thing I could think of would be the preview coming from something else, e.g. having cursor of a shortcut HUD that's previewing status changes for that action.
You can check if this preview overriding is allowed in UI > Text Display Settings > Status Preview Settings. The Overrule Selection Previews setting handles this, e.g. disable it to not allow it.
Otherwise, I'd need a Unity test project to check it out.
It might still be a bug, as with previews there's only so much you can set up (i.e. either allow it or not), the rest is handled automatically in the background.
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