Is there a way to make two health bars both that can reduced by different methods(e.g normal attacks reduces the first one while special reduces the other one)
And if one of them where to be reduced to zero you win/the enemy is defeated
If so how?
  • Sure, just set up another health status value (i.e. 2 status values - a Normal type max stat and a Consumable type). The Death On setting defines if and when this stat can cause the combatant's death, e.g. On Minimum when it reaches it's minimum value (e.g. 0).
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