moveTo (-1.13, -0.02, 10.88)
Astar_PlayerRigController_MovementComponentSetting/MoveComponent.MoveTo() at /Gaming Is Love/Makinom 2/Plugins/Scripts/Astar_PlayerRigController_MovementComponentSetting.cs:63
MoveAIComponent.SetMovePosition()
MoveAIComponent.UpdateTargetPosition()
MoveAIComponent.SetMode()
MoveAIComponent.SetTarget()
MoveAIComponent.ReactTo()
MoveAIComponent.ActionFinished()
BaseAction.TurnEndCallback()
CombatantBattle/<>c__DisplayClass166_0.<EndTurn2>b__0()
CombatantBattle.EndTurn2()
CombatantBattle.EndTurn()
BaseAction.SetActionFinished()
BaseAction.SchematicFinished()
Schematic.EndSetup()
BattleActionSchematic.EndSetup()
Schematic.EndSchematic()
Schematic.ExecuteNextNode()
Schematic.NodeFinished()
UnityConsoleNode.Execute()
Schematic.ExecuteNextNode()
Schematic.Start()
Schematic.PlaySchematic()
BaseAction.PlayNextSchematic()
BaseAction.PerformAction()
BaseBattleSystem.PerformAction()
RealTimeBattleSystem.DoPerformNextAction()
RealTimeBattleSystem.ActionAdded()
BattleActionHandler.Add()
ActionAccessHandler.AddActionToBattle()
BattleActionHandler.AddAccess()
RealTimeBattleSystem.AddCombatantAction()
CombatantActions.Add()
ActionAccessHandler.AddActionToCombatant()
CombatantActions.AddAccess()
ControlMapKey.PerformAction()
ControlMap.Tick()
Combatant.ControlMapTick()
ORKControlHandler.Tick()
ControlHandler.Tick()
Maki.FireTick()
MakinomHandler.Update()
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By 'snap towards the target', what exactly is the behaviour you're experiencing?
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I checked the system action schematic settings in the ability, battle general and real time battle settings and there are no schematics loaded. Is the action end turn towards the target a built in setting or am I missing a setting I can change somewhere?
I think the snapping is a rotation towards the target over no or little time. I thought it might be something through the integration with A* but my A* component is disabled and even when removed it still rotates but I am definitely getting a move command from the Move AI Component, seen via a debug.log stack. It doesn't happen if I change target selection to none or remove the Move AI Component on my player.
Just had a thought, is it normal for a Move AI Component to appear on the player controlled combatant?
Next update will change that and no longer sets the move AI's target if the move AI can't be used by the combatant. Yeah, that's normal.
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