I'm trying to update the content of a HUD within code. But every time I do it all of the UI Content under it gets disabled (i'm assuming this is because of the User variable in it being invalid) . So how would I go about updating the User within the HUD properly. The image is what I currently have.
The FurceUserUpdate can be used to change the user of the HUD, but what you're passing on here is nothing that can be displayed by the HUD, so the content components will have no valid content and are disabled.
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For specialized setups (e.g. ORK HUD Status Text Content displaying an Ability) this'll require an actual instance of an ability as the HUD user, e.g. the AbilityShortcut of a combatant's ability or even better a DragShortcutWrapper instance that has the combatant who owns/uses it and the ability shortcut available.
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Also, make sure your tooltip HUD can display abilities (either displaying all tooltips or has ability tooltips added).
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Canvas
HUD
Button
Status
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