Is there some type of callback that occurs when a combatant takes damage that would allow me to get the data of the specific damage type?

I’m trying to make a puzzle where players have to hit statues (setup as combatants) with certain elemental damage types to complete it.
  • No, that's something you'd have to set up either via the target status changes or the battle animations - both would use a schematic that can call your custom stuff, or e.g. using tagged machines.

    E.g. using a target status change with a schematic that starts a tagged machine on the target, you'd just need to set up the different schematics for different tags (e.g. fire, water, etc.).
    Whatever tagged machine is on a target would be called by the appropriate ability.
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