Is there some type of callback that occurs when a combatant takes damage that would allow me to get the data of the specific damage type?

I’m trying to make a puzzle where players have to hit statues (setup as combatants) with certain elemental damage types to complete it.
  • No, that's something you'd have to set up either via the target status changes or the battle animations - both would use a schematic that can call your custom stuff, or e.g. using tagged machines.

    E.g. using a target status change with a schematic that starts a tagged machine on the target, you'd just need to set up the different schematics for different tags (e.g. fire, water, etc.).
    Whatever tagged machine is on a target would be called by the appropriate ability.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on!
Sign In or Register to comment.