Since it mentions having ability to do button or mouse movement, first person or top down camera. How out of the box does it support in making adventure types of games with combat elements like Quest for Glory etc.? One with a lot of exploring, talking to npc, reading notes and journals, collecting items that can be used, doing puzzles but also fighting during travel or when NPC strikes player ire. I assume none of that is there, but I want to know how would the system support such a thing, if it is simply better to take adventure creator and write combat into it instead? Or take this and write adventure stuff into it?
That should all work out of the box. E.g. the 3D RPG Playground tutorials feature a lot of those things and can easily be changed to use mouse controls instead of buttons (basically just switching player controls to Mouse and allowing interactions to start by clicking).
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ORK 3 is currently 50% off as part of Unity's toolkit template sale, in case you want to get it cheaper :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
E.g. the 3D RPG Playground tutorials feature a lot of those things and can easily be changed to use mouse controls instead of buttons (basically just switching player controls to Mouse and allowing interactions to start by clicking).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!