[EditorFoldout("Entry Directions",
"Define directions on which a Combatant may enter this teleporter.")]
[EditorEndFoldout]
[EditorArray("Add Entry Direction", "", "", "Remove", "", "",
foldoutText = new string[] { "Direction", "", "" }, foldout = true)]
public Direction4[] EntryDirections = new Direction4[] { Direction4.Up };
ArgumentException: Object of type 'Direction4' cannot be converted to type 'Direction4[]'.
System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.CultureInfo culture) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
System.Reflection.FieldInfo.SetValue (System.Object obj, System.Object value) (at <834b2ded5dad441e8c7a4287897d63c7>:0)
GamingIsLove.Makinom.Editor.EditorAutomation+<>c__DisplayClass27_3.<Value>b__1 (System.Int32 selectedIndex) (at <54dd7dcc64dc48c0b3ade1b7ae1aaced>:0)
GamingIsLove.Makinom.Editor.GeneralSelectionPopup+ItemElement.Accepted () (at <54dd7dcc64dc48c0b3ade1b7ae1aaced>:0)
GamingIsLove.Makinom.Editor.BaseSelectionPopup+Element.Show (System.Int32 i) (at <54dd7dcc64dc48c0b3ade1b7ae1aaced>:0)
GamingIsLove.Makinom.Editor.BaseSelectionPopup.ShowList (System.Collections.Generic.List`1[T] list) (at <54dd7dcc64dc48c0b3ade1b7ae1aaced>:0)
GamingIsLove.Makinom.Editor.BaseSelectionPopup.OnGUI (UnityEngine.Rect rect) (at <54dd7dcc64dc48c0b3ade1b7ae1aaced>:0)
UnityEditor.PopupWindow.OnGUI () (at <53ddbed73faf4fe3b980a493ab4e6639>:0)
UnityEditor.HostView.OldOnGUI () (at <53ddbed73faf4fe3b980a493ab4e6639>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <215a3d79f22d4716a26783e9b63e881e>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <cffc46fa8b1e4ee1a0e1b35a8d998061>:0)
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You can wrap that setting in it's own class (extending BaseData) and make an array out of that to work around that.
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