@Gil - I am currently experimenting with a Character controller "Game Creator 2" for testing and I have it technically working however I am finding that when in a game menu like NPC conversation on field the player is still able to move.

Any tips / hints at what is causing this?


  • You need to register your custom controls with ORK/Makinom.

    Whenever player or camera controls are blocked, the system will disable those components and enable them again when controls are unblocked.

    If some special setup is needed when they get disabled or enabled, you can either put that into an OnDisable and OnEnable function in those control components, or use a wrapper component to work between ORK and your custom controls (see the linked documentation above).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • @Gil I got that working however how about the animations? They seem to still play even though the player is no not moving during those menus / battles.

    For example, if the player input in moving forward and then execute a menu then the running animations still playing even if the player is not moving ( changing actual position)


  • That's something that needs to be handled by the control components, e.g. via the OnDisable function.
    E.g. ORK's built-in Button player control when using a CharacterController for movement will perform a movement of zero to let it know that it stopped.

    Overall, this depends on how the game object is moved and how the animation is set up. E.g. if you use a Mecanim animation setup that has ORK forward the movement speed to a parameter of the animator controller, that should handle this automatically (since no actual movement occurs the recognized move speed is 0).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.