After the schematic debug.log node outputs to the Unity console, can I directly double-click the message to jump to the corresponding schematic, similar to writing code directly, where double-clicking can directly locate the corresponding code block?

  • I doubt that this is possible with Unity's built-in console.
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  • edited June 19
    Maybe not
    However, regarding debugging, I feel that it has always been Makinom's weakness

    Because for those who have only just come into contact with Ork or Makeom, it is very difficult to locate problems when encountering them
    Post edited by ranwang520 on
  • I have conceived a method wherein, when utilizing the debug.log node, it automatically appends the name of the current context diagram. I am uncertain if this method can be realized, but if feasible, it would significantly streamline the process of issue localization.

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