Hi,

i recently installed SLATE Cinematic Sequencer and would like to ORK Player in my cutscene ,
1. how can i make so my ork player can be controlled (release ork control?) by slate cutscene (the player is not available in the scene since its spawned by ORK on Runtime)? so i dont have to put the characters in the scene in Editor Mode.
2. after the cutscene is finished, how can i put the ORK Player control back to the character while retaining its position?
  • Somewhat depends on your workflow here - e.g. if you use schematics to start SLATE functionality (e.g. via a custom node or a reflection node calling a function), you'd simply use the Block Player Control node to block/unblock controls (and Block Camera Control node for camera controls).

    Or via scripting, to block:
    Maki.Control.SetBlockPlayer(1, true);
    Maki.Control.SetBlockCamera(1, true);

    Or a combined call for both:
    Maki.Control.SetBlockControl(1, true);

    Unblocking controls:
    Maki.Control.SetBlockPlayer(-1, true);
    Maki.Control.SetBlockCamera(-1, true);

    Or a combined call for both:
    Maki.Control.SetBlockControl(-1, true);
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  • hi GiL,

    yes, i called the slate function using ORK schematic like this.
    1. oh then just blocking and unblocking the controls in the schematic setting can work too?
    2. i made a gamestate CUTSCENE that runs schematic with Block All Input Node, is the same as Maki.Control.SetBlockControl above?

  • 1) Would work if you use a custom node that waits for the slate thing to finish before continuing the schematic. Otherwise the schematic blocks control, fires slate up and ends, unblocking control again.

    2) No - the controls are still active, just the input keys that would be used by them are blocked. Might result in somewhat the same, but it's not really the same.
    You could just block controls via the nodes in that schematic :)
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
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