Hello, I'm trying to get a jump animation working while using a third party character controller I got hooked up with Ork. The actual jump function works perfectly; the mesh, colliders, etc all move vertically as desired, but the animation itself doesn't.


Jump Animation Here

As you can see, she doesn't hold in her 'falling' animation until she hits the ground as desired; she cycles through it and back into her regular standing animation midair, which isn't desired.

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Below are are the actual 3rd party scripts.

Character Controller
https://codefile.io/f/s8hAyWTohj

Ground Detector
https://codefile.io/f/ufgMiTeIpK

Thank you!
  • I don't see anything in the code that handles animations (e.g. setting parameters of the animator controller). Usually that should be controlled there, since that's what determines jumping/falling and grounded state.
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