Is there a way to Initialize To Level, but keep stat changes from items that have been consumed, e.g MAXHP etc?
  • No, the node is used to reset a combatant completely to a defined level.

    If you want to set a combatant to a higher level, you can use the Level Up node until the level is reached (e.g. a loop with Check Status node to check for level, using Level Up node if the level isn't reached yet). Leveling down isn't possible, though.
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  • I seem to have come up with a way by using an init schematic, and adding to a StatusValue a variable multiplied by a growthfactor. So I've got the variable HPUPLevels that increments whenever I consume an item that has that as part of it's status change.

    The below info is more for any future people stumbling into this
    Status Change - set this in an item or spell you wish to add the changes to:
    image

    Player Init Schematic and where to put it:
    image
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    Then whereever you initialise your player, tick the Use Init Schematic box
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  • Good solution :)
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