No, the node is used to reset a combatant completely to a defined level.
If you want to set a combatant to a higher level, you can use the Level Up node until the level is reached (e.g. a loop with Check Status node to check for level, using Level Up node if the level isn't reached yet). Leveling down isn't possible, though.
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I seem to have come up with a way by using an init schematic, and adding to a StatusValue a variable multiplied by a growthfactor. So I've got the variable HPUPLevels that increments whenever I consume an item that has that as part of it's status change.
The below info is more for any future people stumbling into this Status Change - set this in an item or spell you wish to add the changes to:
Player Init Schematic and where to put it:
Then whereever you initialise your player, tick the Use Init Schematic box
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you want to set a combatant to a higher level, you can use the Level Up node until the level is reached (e.g. a loop with Check Status node to check for level, using Level Up node if the level isn't reached yet). Leveling down isn't possible, though.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The below info is more for any future people stumbling into this
Status Change - set this in an item or spell you wish to add the changes to:
Player Init Schematic and where to put it:
Then whereever you initialise your player, tick the Use Init Schematic box
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!