Hello.
Im making a schematic which start a battle in the middle of cutscene.
its working well until i lost the battle, which just continues the schematic.
i would like to make the schematic stop when im defeated, so i put check battle outcome node after start battle node, but the node only return None (whether it should be victory and defeated).
1.) how can i fix so it returns the actual outcome of the battle?
schematicresult2.) also why is the retry button disabled? i cannot figure out how to make it enabled.
So, you'd need to handle this at the end of your battle end schematic, e.g. checking battle outcome there and setting a global variable based on that. You can check that variable in the schematic that started the battle.
2) Retry is available if a retry save game has been created (e.g. via schematic or Retry Point type in a Save Point component), or if you previously saved or loaded the game.
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