Hey GiL,
I'm yet to dive into my games dialogue, but what are your thoughts of Ork vs PixelCrusher's Dialogue System?
I'm not planning a story heavy CRPG, since it's more an action rpg with some conversations.
Currently thinking branching dialogue that progresses with the story e.g. gaining variables as your progress in dungeon floors, then actors respond based on that. or perhaps stat checks that actors comment on e.g. "wow, can you conjure me a sweetroll" -skyrim.
Maybe completing a sidequest changes what someone says to you, or adds in
Also thinking of maybe adding in dialogue chains that progress each time you return to a town, or needing some time to pass.
I'm guessing this would this all be doable using schematics?
Have you seen many cases where it is better for the user to get DS and integrate into ORK?
There are schematic nodes to check tasks/quest status too so you can have logic happening with check dungeon1 complete -> success dungeon2 dialogue+add quest -> failed dialogue "hey you need to complete dungeon 1 first"
You can progress quests through any schematic too basically so you could complete a quest from an entirely separate dialogue schematic.
No idea how the workflow compares to a 3rd party quest system tho
Great work GiL - making a fantastic RPG system since ages ago.