Hey GiL,

I'm yet to dive into my games dialogue, but what are your thoughts of Ork vs PixelCrusher's Dialogue System?

I'm not planning a story heavy CRPG, since it's more an action rpg with some conversations.
Currently thinking branching dialogue that progresses with the story e.g. gaining variables as your progress in dungeon floors, then actors respond based on that. or perhaps stat checks that actors comment on e.g. "wow, can you conjure me a sweetroll" -skyrim.
Maybe completing a sidequest changes what someone says to you, or adds in

Also thinking of maybe adding in dialogue chains that progress each time you return to a town, or needing some time to pass.

I'm guessing this would this all be doable using schematics?

Have you seen many cases where it is better for the user to get DS and integrate into ORK?
  • I can't think of a single reason why you would need to use a 3rd party tool over Ork's dialogue system. Ork has everything you need to make complex branching systems, and then some. Everything you mention is easily doable in ork simply using variables. You can also manage dialogue flow using character stats, levels, party members, items, quests, locations, positions, tags, player settings, or pretty much anything that can be tracked and managed in unity.
  • edited July 26
    Quests themselves can also have conditions, and there are quest / quest task conditions so it can be like must have finished quest task "Dungeon 2" before quest "Dungeon 3" is available to take.

    There are schematic nodes to check tasks/quest status too so you can have logic happening with check dungeon1 complete -> success dungeon2 dialogue+add quest -> failed dialogue "hey you need to complete dungeon 1 first"

    You can progress quests through any schematic too basically so you could complete a quest from an entirely separate dialogue schematic.

    No idea how the workflow compares to a 3rd party quest system tho
    Post edited by GeneralK on
  • Thanks for the input, Looks like ORK is more than enough for most needs.
    Great work GiL - making a fantastic RPG system since ages ago.
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