ORK.Game.ActiveGroup.GetMember(ORK.Combatants.Get(i))
// To show the level of character
for (int i = 0; i <= 30; i++)
{
var member = ORK.Game.ActiveGroup.GetMember(ORK.Combatants.Get(i));
if (member != null)
{
LevelNumber[i] = member.Level.ToString();
}
else
{
Debug.Log("Unable to display level because character does not exist");
}
}</blockquote>
I hope you let me know about it.
I'm sorry to bother you all the time.
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List<Combatant> inactive = ORK.Game.ActiveGroup.GetInactiveGroup();
There's currently no way to display those as part of a HUD or menu, though.
An alternative could be to transfer them to a 2nd player group with a different player group ID.
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I have solved the problem!!
amazing!!
I will do my best to make the game.
have a nice week!!