I am getting an inconsistent behavior when trying to click-mouse select abilities in the shortcut HUD.
It seems some abilities can be selected and some can't.
I tried moving the abilities to different slots but the issue persists regardless of the placement.
I checked the UI settings of my abilities but they're all set the same way so I am not quite sure what might cause this behavior.
Any help would be appreciated :)
First guess is maybe they aren't in range of a valid target? When you say they're set up the same way, does that include battle range template/mask and targeting conditions?
Anything in common special about the broken ones like displaying additional info or something that is putting another component on the shortcut content that the working ones don't have? Like something blocking or consuming the click but only for those abilities
Have you tried looking at inspector in running game and compare a working shortcut to non working? See if spot any difference
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They should be useable but I currently don't have any visual feedback in my shortcut HUD.
Is there a way to show:
1) when an ability is selected in the shortcut HUD
2) when an ability is useable in the shortcut HUD
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These abilities can't be used through mouse-click BUT they can be used through keyboard shortcuts.
Not sure what might cause that, I went through these inactive abilities in the editor but I can't find anything that stands out form the other abilities.
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Maybe there's a way to override these parameters from the abilities?
Setting the shortcut slot in the HUD to use group/individual targets should probably solve this? It'd use the targeting actions on the already selected target and the AoE abilities causing the input for selecting a target position via raycast.
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I am starting to think this odd behavior might be related to this topic
https://forum.orkframework.com/discussion/9045/interrupt-the-player-via-schematics#latest
since the availability of those slots change when other actions/interrupts happen (that should be completely unrelated).
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