namespace GamingIsLove.ORKFramework.AI.Nodes {
using GamingIsLove.Makinom;
using GamingIsLove.ORKFramework;
using GamingIsLove.ORKFramework.AI;
using UnityEngine;
[EditorHelp("Check Contain", "A value (e.g. result of a formula) will be checked with a defined value.\n" +
"If the check is valid, 'Success' will be executed next, otherwise 'Failed'.", "")]
[NodeInfo("Base", "Variable", "Check")]
public class CheckContainNode : BaseAICheckNode
{
[EditorHelp("Value", "The value that will be checked.", "")]
public FloatValue<BattleAIObjectSelection> value = new FloatValue<BattleAIObjectSelection>();
[EditorHelp("Check Type", "Checks if the value is equal, not equal, less or greater than a defined value.\n" +
"Range inclusive checks if the value is between two defined values, including the values.\n" +
"Range exclusive checks if the value is between two defined values, excluding the values.\n" +
"Approximately checks if the value is similar to the defined value.", "")]
[EditorSeparator]
public ValueCheck<BattleAIObjectSelection> check = new ValueCheck<BattleAIObjectSelection>();
public CheckContainNode()
{
}
public override BaseAction Execute(ref int currentNode, BattleAICall call)
{
if(this.check.Check(this.value.GetValue(call), call))
{
currentNode = this.next;
}
else
{
currentNode = this.nextFail;
}
return null;
}
/*
============================================================================
Node name functions
============================================================================
*/
public override string GetNodeDetails()
{
return this.value.ToString() + " " + this.check.ToString();
}
public override Color EditorColor
{
get { return Maki.EditorSettings.valueNodeColor; }
}
}
}
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Schematic nodes are in the GamingIsLove.ORKFramework.Schematics.Nodes namespace and derive from either the BaseSchematicNode or BaseSchematicCheckNode classes.
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