I'm not sure the proper term for this, so I will try to describe the issue as best as possible.
Normally when I have UI Boxes that generate buttons (such as Menu Screen using Button List menu part), the first button is automatically selected when that Box opens, and it prevents selection from other unfocused boxes.
For my project, I am using a Combatant menu part, and using "Add HUD" to provide pre-made buttons that have their own content provider. But I'm not getting the same auto selection on those buttons as I normally do. The buttons themselves work fine, just the selection seems to be a bit weird when using this method.
If you want something to work as a menu, you should probably set up a menu - e.g. using a Button List menu part. Can you give a bit more detail on what this thing you want to set up should do?
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The elements that are actually buttons are colored while everything else is just information.
Some of the buttons have custom scripts attached to them as well.
I could get them into separate boxes no problem using different menu parts. But I couldn't seem to get them under one box/container.
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E.g. you can add the HUD components to a UI box prefab.
The content provider components can be used to set the content a HUD content component should display. E.g. when adding to a UI box and use the menu user as content, use the HUD Menu Shop User (Content Provider) component. This'll basically replace the HUD component of a regular HUD and provide the content for the other components instead.
Which menu part - Ability?
Did a quick test and hidden abilities are not displayed.
Are your abilities or ability types hidden?
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