This is only possible if you use ORK's source code in your project instead of the DLLs. If you're already using the source code, you should be able to set breakpoints in visual studio if you have the Visual Studio Editor package installed via the Unity package manager.
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You can't just put the source code in the project - all editor source code has to be under a folder named Editor in Unity to be recognized. Otherwise there should be a lot of errors ...
So, put the Editor and UnityUIEditor projects into an Editor folder in the Unity project.
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If you're already using the source code, you should be able to set breakpoints in visual studio if you have the Visual Studio Editor package installed via the Unity package manager.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
So, put the Editor and UnityUIEditor projects into an Editor folder in the Unity project.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!