Hello again, I may have come across a bug because I've tried this node in many, many different scenarios, schematics, node locations, etc. Hiding a character, like the Player object, works fine, but unhiding them does not seem to work. I'm making a Pokemon-esque game, so I need the player to be hidden in team menus, which I have done successfully, but I would actually like my "trainers" to be part of battles in this game, so I added an Unhide to my battle start schematics, as well as attempting to put one on my menu close schematic just to see if that would make a difference, but neither work. I have also tested it completely by itself, using a simple Interaction machine. I can confirm that the interaction machine does work, I turned on the Player turning toward the object so I can see it working, but the Unhide node does nothing. I'm using all the same GameObject settings, which is just using a GameObject and selecting the Player from there.
  • I assume you're using the Object Visible node?
    Did a quick test and works fine on my end.

    The node simply disables renderers and similar components on the game object and enables them again to unhide.
    How's your combatant prefab set up?
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  • I'm using the "Hide Member" node, because it's the HUD I'm trying to not show in the group list
  • There are some things to consider:
    - hiding a member will remove it from the battle group
    - depending on your combatant HUD setup, you might only show the battle group so unhiding will not show the combatant (not in battle)
    - using the Player actor could use the wrong combatant, e.g. when used in battle start schematic to unhide, that might already be the battle-player, i.e. the battle group leader
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  • Oh! Yes, I didn't realize it removed from the battle group, which is why it was then not showing up in battles. Thank you!
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