edited August 28 in ORK Support
Hello,

A) Is there a way to add additional experience reward by battle ? There's a setting for additional item but i don't see one for exp.

B)
I have a lot of grasses_prefab grouped. That group has a composite collider with a 'Random Battle Area' component. I would like to use 'Use nearest Battle' to specify what combatants can be battled.
Does the 'Use nearest Battle' uses the nearest battle combatants ?
If no, how can i set it up ?

Thanks
Post edited by kiwi on
  • A) Currently you can only add that by using custom battle start/end schematics for a battle, using the Add Experience Reward node.

    B) No, random battle areas use the combatants defined on them - using the nearest battle just uses that for placement and battle spot setup (if the battle uses a custom one), otherwise it'd create a new battle at the position where it happened.

    You can set up something like that by using schematics and e.g. a trigger machine instead of the a random battle area. Basically doing chance check within the schematic and finding the nearest battle for use.
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  • Thank GiL.
    Is that normal that my trigger machine (on trigger stay) start the schematic only once ?
  • edited September 3
    No - did a quick test and works fine on my end.
    Trigger stay should execute as long as the starting object (usually the player) stays within the trigger.

    Naturally, it'll wait for the schematic to finish if you're using Single or Blocking execution types for the machine. Multi would start the schematic each time the trigger stay event is received from physics.
    The rest is up to your machine's setup, e.g. conditions.
    Post edited by gamingislove on
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