edited September 1 in ORK Support
Hello,
The companions in the player group fail to return to normal ai behaviour after a battle. When the battle ends I change the move AI back to the desired moved ai (which worked before the battle) but they no longer do anything after their initial walk off, they don’t return to following the player. The move ai component says it’s not blocked but ‘can use’ says false (was true before combat)? I’ve tried all kinds of nodes to get it to go back to normal but I can’t seem to restart it to functioning. The move ai was fine before entering combat. The move is changed during combat which also functioned properly.

Any help would be greatly appreciated.

Thanks
Post edited by cookereptiles on
  • I fixed it. Turned out I’d used a block move ai node in another schematic that was effecting everyone in the battle
  • Yeah, the node for blocking move AI can either block the move AI of all combatants or only for a specific one, so keep that in mind when using it. Also, don't forget to unblock it at some point :)
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