I want to move the spikes in a trap when it activates, but i cannot find the node to do so. Can you please advise which node will move(transform) a prefab?
I initially moved the machine object, but was getting nowhere until I realised that my grid cells kept getting higher and higher, SO in a grid battle, if you do a grid cell event, the grid cells are the Machine Objects (this makes sense being where the schematic is starting)
SO I changed my actor to: Find Object and then used the Change Position node using Actor 0 as the object to move. Settings below for future users:
If the spikes of the trap cell are a child object of the cell's game object, you can simply use the Child Object settings (e.g. in a Change Position node) to move the child object instead of the cell.
Finding an object can be a bit performance heavy, so a child object setup would be better.
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I initially moved the machine object, but was getting nowhere until I realised that my grid cells kept getting higher and higher, SO in a grid battle, if you do a grid cell event, the grid cells are the Machine Objects (this makes sense being where the schematic is starting)
SO I changed my actor to: Find Object and then used the Change Position node using Actor 0 as the object to move.
Settings below for future users:
Finding an object can be a bit performance heavy, so a child object setup would be better.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!