I am trying to get a combatant to perform abilities only on player group combatants but no matter how I change the battle AI, it keeps selecting the wrong targets and apply abilities either on itself (which should be excluded by the first
Check Status) or to vegetation combatants (which should be excluded by the
Ignore Vegetation battle AI).
Ignore Vegetation battle AI
Now as to why it's getting vegetation as well is hmmm. Are the combatant types on those combatants for Vegetation / Tree set as the first type or secondaries?
Are you using All on the check distance as well? That could be a problem if so because you just want to check None for what is already in the target list after the Check Status player group node.
I'm not super great with these but that's my first idea. The Target tooltip explains the None.
Anyway, the Check Distance node would add new targets unless you use it only on the already found targets (i.e. setting Target to None and only using the Found Targets check).
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I really misunderstood how nodes were checking targets, I thought it was a waterfall filter of targets from previous nodes and read the nodes descriptions with that mindset :(
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