Hello again!
I've recently attempted implementing a Darkest Dungeon styled battle system in my otherwise Pokemon-styled game for a bit of a gameplay twist, but...I'm totally stumped on actually building it, and I've followed the tutorials multiple times (I will mention though, I've had a lot going on so I may have missed something, I'm hoping that's all this is), but what I need is something quite different than what is offered in any tutorial. Despite this I tried setting it up on my own using the tutorials as references, and I did download the completed projects in order to reference setups better.
I set up a grid with 4 Player Deployment cells on the left and 4 Enemy deployment cells on the right, as seen in the image. But when I attempt to add the Player Grid Placement node...it does nothing. I've tried setting up a menu and everything and checked the settings between my setup and the 2D Grid tutorial, and other than mine being turn based, there aren't many differences in settings, so I'm confused as to why this isn't working. It's basically acting like the grid doesn't exist. I've tried tons of different tweaks, nodes, setups, etc, but I just can't get this to work, not sure what I'm missing or what other information I can provide to help. Some pointers would be helpful, and I can provide other details and screenshots if needed.
As a side note, yes I made sure the deployment settings are correct.
https://ibb.co/xSc9Q3q
Hopefully that works, images weren't working it seems.
E.g. if you use teleport battles it'll not automatically have the grid available from the battle scene. Since the battle starts in one scene, it'll get the grid there and not from the scene you maybe teleport to.
In this case, you can use a Set Battle Grid node after loading into the scene to get the nearest grid (to the machine object, i.e. the battle's game object).
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