Hey,
While I'm waiting on scripting information I'm trying to set up bestiary like you've got in tutorial (though not exactly, still using my own UI). I've got a weird issue where whenever i move up to the next combatant, the UI gets pushed down further.
Any idea what could be causing this? It looks like a new prefab keeps getting spawned each time the button gets selected - even though that prefab already exists in the scene.
Video link
Below: it states the content provide is missing
But it is there in the base prefab
Can you show me the setup of that?
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Here are pages 1 2 and 3
I've patched this at the moment by using a script that destroys any matching existing objects when a new clone is created.
I'll need a Unity test project where this happens to see what's going on.
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