Hey,

While I'm waiting on scripting information I'm trying to set up bestiary like you've got in tutorial (though not exactly, still using my own UI). I've got a weird issue where whenever i move up to the next combatant, the UI gets pushed down further.

Any idea what could be causing this? It looks like a new prefab keeps getting spawned each time the button gets selected - even though that prefab already exists in the scene.

Video link
  • Further to this, it looks like it may be something to do with the UI settings, it keeps creating clone pages.
    Below: it states the content provide is missing
    image

    But it is there in the base prefab
    image
  • Is this in a bestiary menu screen?
    Can you show me the setup of that?
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  • edited September 12
    @gamingislove Yes it is.

    Here are pages 1 2 and 3

    image

    image

    image

    I've patched this at the moment by using a script that destroys any matching existing objects when a new clone is created.
    Post edited by fourscoopsplease on
  • Hm, definitely not happening on my end with the same setup.
    I'll need a Unity test project where this happens to see what's going on.
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • @gamingislove Hmmm..... Me neither now. *shrug* . If it happens somehow again I'll email through a project referencing this conversation.
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