Hey GIL,

Just wondering if there was a way I could nest a particle system onto the value bar that fills depending on HP Status Value.

The effect I'm trying to achieve is similar to this:

https://youtube.com/watch?v=UCAo-uyb94c

Thanks!
  • Not out of the box, but you can write custom value bar components, e.g. based on the HUDSliderValueBarComponent component and add the particle effect stuff there (similar to the video).
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  • edited September 17
    In the script they have in that video seems like they just use it to turn the particle system on and off.

    They nest the particle system in the "fill" object as part of the slider they had used. However when using ORK I try nesting this Particle System onto the Value Sprite but it doesn't update the position properly lining up with the current fill percentage of the Value Sprite, it just stays statically where it was initially placed.

    edit: I did manage to get it to work under the Value Bar (Slider) Component but the only thing is if I use that I lose the color changes and interpolation that the Value Sprite had.

    edit edit: Alright I got a script that handles the color changes and interpolation now. All taken care of, thanks for the help GIL hope you're doing well!
    Post edited by supportreport1 on
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