How do I interrupt a loop in an ability Battle Animation Schematic so the following Battle Animation Schematics of the ability are not executed?
I have currently tried:
1) Stop Battle Actions node using the correct Combatant
2) Select Battle Actions + Set Battle action Finished using the same local Data Key in the Schematic
but they weren't effective and the ability keeps executing all the Battle Animation Schematics.
There's the Is Schematic Stopped available to check if the schematic is stopped, maybe try adding that and some debug output (Unity Console node) to see if it's stopped.
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That said you last message really helped understanding the process of schematic interruptions and working on an alternative plan. Thank you Nicholas :)
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